Mercenary · Citizens For Prosperity
Neutralize Dangerous Criminal Fleet
Briefing
A criminal fleet has taken up root in a sector that Citizens For Prosperity is trying to develop and all forward progress has stopped thanks to their violent actions. It is imperative to a long term goals that we find a way to neutralize this fleet before that cause any further damage. You and your most trusted support ships will head to Pyro, Pyro I, Monox and others and neutralize any hostiles you find laying in wait there. They have been known to operate in smaller packs, so it's vital that you wait until all of the hostiles have been dealt with. Your assistance is much appreciated, Lima Endicott Lead Dispatcher Citizens for Prosperity
Part of the line that starts with Establishing Security.
What you'll face
22 ships across one group. Where a slot draws from a pool, one of the listed ships spawns.
Hostilescriminal
Wave 1 · 4 ships
Wave 2 · 8 ships
Wave 3 · 10 ships
Reward
Paid in aUEC only · 192,000
Where
System
Pyro
Starts around
Pyro, Pyro I, Monox, Bloom, Pyro IV, Pyro V, Terminus, PYR1 L1 +81 more
To accept it
Standing
Sr. Contractor → Elite Contractor
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.