Mercenary · Headhunters
Scout and Scan
Briefing
Headhunters have been expanding, but still need help getting a lay of our new territory. I’ve got a run to check spots we want scanned ready to go. This one kicks off at the location marker on your HUD and will look at a few more locations after that, but I’ll update you as we clear them out. Not expecting you to run into any trouble but no guarantees. Trouble seems to follow us. Get this done and I'll toss the main contractor 4 Council Scrip as a thanks. Stows out.
What you'll face
12 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.
Targetcriminal
Targetcriminal
Ship to protectcivilian
ShipToDefend · 1 ships
Ship to protectcriminal
Reinforcementscriminal
Ace pilotcriminal
AcePilotShip · 1 ships
Ship to protectcivilian
FriendlyProbe · 1 ships
Hostilesninetails
HostileProbe · 1 ships
Reward
Items
Where
System
Pyro
Starts around
Pyro, Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox +81 more
To accept it
Standing
Rank I
Cooldown
15 min
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.