Mercenary · Headhunters
Stand Our Ground
Briefing
We’re getting pushback from folks who don’t seem happy that we’re here. Folks have gotten keen to our haunts and started sending out squads to hit our ships. You down to visit a few of those spots to show that we won’t be scared off? If so, start by seeing what’s around the location marker on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing two friends to join the patrol. You do this for the Headhunters and I'll see to it that the main contractor gets a bonus of 18 Council Scrip. Stows out.
What you'll face
28–38 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.
Targetcriminal
Targets · 6–8 ships
Targetcriminal
Targets · 6–8 ships
Ship to protectcivilian
ShipToDefend · 1 ships
Ship to protectcriminal
Targets · 6–10 ships
Reinforcementscriminal
Targets · 6–8 ships
Ace pilotcriminal
AcePilotShip · 1 ships
Ship to protectcivilian
FriendlyProbe · 1 ships
Hostilesninetails
HostileProbe · 1 ships
Reward
Items
Where
System
Stanton
Starts around
Stanton, Hurston, Crusader, ArcCorp, microTech
To accept it
Standing
Rank IV
Cooldown
15 min
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.