Mercenary · Headhunters
Provide Protection at [LOCATION]
Briefing
I was having a shite day, and it just got worse. Our interests over at Pyro I, PYR1 L1, PYR1 L2 and others comm'd to let me know that their objects are under attack by these no-name hoods looking to stake a claim. You're gonna go there for me and protect the place, including any friendly ships unfortunate enough to be caught in the crossfire. Don't think putting these wannabees in their place will be too tricky for someone like you. Also, I’ll sweeten the pot by giving the main contractor 3 Council Scrip just to show my appreciation. Stows out.
What you'll face
25 ships across 7 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 1 ships
Wave 2 · 2 ships
Wave 3 · 2 ships
Defenderscriminal
Wave 1 · 1 ships
Wave 2 · 2 ships
Wave 3 · 2 ships
Hostilescriminal
InitialEnemies · 2 ships
Escortcivilian
EscortShip · 2 ships
Hostilescriminal
InitialEnemies · 2 ships
Escortcivilian
EscortShip · 1 ships
Escortcriminal
EscortReinforcementsWave01 · 1 ships
EscortReinforcementsWave02 · 1 ships
EscortReinforcementsWave03 · 2 ships
EscortReinforcementsWave01 · 1 ships
EscortReinforcementsWave02 · 1 ships
EscortReinforcementsWave03 · 2 ships
Reward
Items
Blueprint pool · one at random
Where
System
Pyro
Starts around
Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox, PYR2 L1 +80 more
To accept it
Standing
Jr. Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.