Mercenary · Headhunters
Defend [LOCATION] From Mercs
Briefing
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact Nyx, @generic_locations_blank, Nyx I and others has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the objects and generally causing me a massive headache. With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help. This op needs to go off without a hitch, so I’m offering the main contractor 6 Council Scrip for a job well done. Stows out.
What you'll face
45–47 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 2 ships
Wave 2 · 2 ships
Wave 3 · 3 ships
Defenderscriminal
Wave 1 · 3 ships
Wave 2 · 4 ships
Wave 3 · 3 ships
Hostilescriminal
InitialEnemies · 4 ships
Escortcivilian
EscortShip · 3 ships
Hostilescriminal
InitialEnemies · 3 ships
Escortcivilian
EscortShip · 1 ships
Interdictorscriminal
InterdictionShips_BP · 1–3 ships
Escortcriminal
EscortReinforcementsWave01 · 2 ships
EscortReinforcementsWave02 · 4 ships
EscortReinforcementsWave03 · 2 ships
EscortReinforcementsWave01 · 2 ships
EscortReinforcementsWave02 · 4 ships
EscortReinforcementsWave03 · 2 ships
Reward
Items
Blueprint pool · one at random
+12 more in the pool
Where
System
Nyx
Starts around
Nyx, @generic_locations_blank, Nyx I, Nyx II, Nyx III, Nyx System
To accept it
Standing
Veteran Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.