Mercenary · Headhunters
Worth the trouble
Briefing
This’ll be a fun one for you. We just got word that a transport ship has broken down at Pyro I, PYR1 L1, PYR1 L2 and others. Only problem is, every skag and their mother seems to know about it. Place is crawling with all kinds of outlaws trying to get their hands on the cargo onboard. That’s where you come in. If you can get your best pilots together and a heavy-duty tractor beam you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them. I’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at Patch City, Checkmate and I’ll send you the creds. Stows out.
What you'll face
10 ships across 2 groups. Where a slot draws from a pool, one of the listed ships spawns.
Cargo shipunmanned
Defenderscriminal
Wave 1 · 3 ships
Wave 2 · 3 ships
Wave 3 · 2 ships
Wave 4 · 1 ship
Reward
Paid in aUEC only · 226,000
Where
System
Pyro
Starts around
Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox, PYR2 L1 +80 more
Deliver to
Patch City, Checkmate
To accept it
Standing
Head Contractor → Elite Contractor
Cooldown
45 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.