Contracts

Mercenary · Headhunters

Defend [LOCATION] From Mercs

Shareable 1 event points
637,500
aUEC payout
1h 24m
Time limit
7,589
aUEC per minute
45–47
Ships you meet

Briefing

So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact Pyro I, PYR1 L1, PYR1 L2 and others has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the objects and generally causing me a massive headache. With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help. This op needs to go off without a hitch, so I’m offering the main contractor 6 Council Scrip for a job well done. Stows out.

What you'll face

45–47 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.

Hostilescriminal

InitialEnemies · 3 ships

Escortcivilian

EscortShip · 1 ships

Interdictorscriminal

InterdictionShips_BP · 1–3 ships

Escortcriminal

Reward

Where

System

Pyro

Starts around

Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox, PYR2 L1 +80 more

To accept it

Standing

Veteran Contractor

Cooldown

15 min

No second try if you fail it

Find crew for this contract

Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.