Contracts

Mercenary · Eckhart Security

Time to Teach a Lesson

Shareable
37,750
aUEC payout
10 min
Time limit
3,738
aUEC per minute
6–7
Ships you meet

Briefing

ECKHART SECURITY, LLC. CONTRACTS & DISPATCH CONTRACT TYPE: Ship Ambush APPROVAL CODE = approval code FOR IMMEDIATE PROCESSING A client of ours has been receiving anonymous threats in an attempt to blackmail them, and after a bit of leg work on our part, we’ve managed to trace it back to an individual who pilots a particular target. The client wants us to take care of this blackmailer before they have a chance to make good. Based on our assessment, the target shouldn’t be too difficult to handle. They fly by Nyx, @generic_locations_blank, Nyx I and others on the regular, which has an emission cloud that’s an ideal spot to power down your ship and lie in wait. Sometimes the target is alone but they often travel with other single-seat ships as protection. Best be strategic when you launch your ambush or the target could have a chance to get away. We don’t want to lose this one. We’ll alert other contractors in the area of the ambush so they can come help once it pops off. Payment will be issued upon successful completion of contract. The client has also added a bonus payment of 3 MG Scrip for the main contractor. This contract is non-negotiable. This message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.

Part of the line that starts with Security Contractor Evaluation.

What you'll face

6–7 ships across 3 groups. Where a slot draws from a pool, one of the listed ships spawns.

Targetcriminal

Aegis Avenger Titan RenegadeorEsperia GlaiveorOrigin 315porVanduul Glaive

Reward

Where

System

Nyx

Starts around

Nyx, @generic_locations_blank, Nyx I, Nyx II, Nyx III, Nyx System

To accept it

Standing

Jr. Contractor → Elite Contractor

Cooldown

15 min

Find crew for this contract

Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.