Mercenary · Headhunters
Secure [LOCATION] from Upstarts
Briefing
A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the objects at Hurston, HUR L1, HUR L2 and others. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation. Head over there as soon as you're able and stop the attack before they can do any lasting damage. And if any friendly ships need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on. If you need any extra motivation, I’m adding 3 Council Scrip for the main contractor. - Stows
What you'll face
38 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 1 ships
Wave 2 · 4 ships
Wave 3 · 3 ships
Defenderscriminal
Wave 1 · 2 ships
Wave 2 · 2 ships
Hostilescriminal
InitialEnemies · 2 ships
Escortcivilian
EscortShip · 3 ships
Hostilescriminal
InitialEnemies · 2 ships
Escortcivilian
EscortShip · 1 ships
Interdictorscriminal
InterdictionShips_BP · 1 ships
Escortcriminal
EscortReinforcementsWave01 · 2 ships
EscortReinforcementsWave02 · 2 ships
EscortReinforcementsWave03 · 3 ships
EscortReinforcementsWave01 · 2 ships
EscortReinforcementsWave02 · 2 ships
EscortReinforcementsWave03 · 3 ships
Reward
Items
Blueprint pool · one at random
Where
System
Stanton
Starts around
Hurston, HUR L1, HUR L2, HUR L3, HUR L4, HUR L5, Arial, Aberdeen +26 more
To accept it
Standing
Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.