Mercenary · Headhunters
Defend Fuel Tanks From Mercs
Briefing
A band of hired guns has been sent to mess with our interests over at Stanton, Hurston, Crusader and others. Seems someone has been tipped off that if the objects there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix. Not gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing. This op needs to go off without a hitch, so I’m offering the main contractor 7 Council Scrip for a job well done. Stows out.
What you'll face
17 ships across 2 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 2 ships
Wave 2 · 2 ships
Wave 3 · 3 ships
Supportcriminal
Wave 1 · 3 ships
Wave 2 · 4 ships
Wave 3 · 3 ships
Reward
Items
Where
System
Stanton
Starts around
Stanton, Hurston, Crusader, ArcCorp, microTech, HUR L1, HUR L2, HUR L3 +6 more
To accept it
Standing
Veteran Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.