Contracts

Mercenary · Headhunters

Guard [LOCATION] From Rivals

Shareable 1 event points
1,192,750
aUEC payout
2h 0m
Time limit
9,940
aUEC per minute
48–50
Ships you meet

Briefing

The maintenance and reliable function of Pyro I, PYR1 L1, PYR1 L2 and others is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They're on site now, targeting objects there. Protecting the site, and any friendly ships, in the area is important enough that I want you to bring some reliable backup along when you go and terminate these nullbrains. To prove just how serious we are about getting this done right, the main contractor will earn 6 Council Scrip for making sure absolutely nothing goes wrong. - Stow

What you'll face

48–50 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.

Hostilescriminal

InitialEnemies · 4 ships

Escortcivilian

EscortShip · 1 ships

Interdictorscriminal

InterdictionShips_BP · 2–4 ships

Escortcriminal

EscortReinforcementsWave01 · 3 ships

EscortReinforcementsWave03 · 3 ships

EscortReinforcementsWave01 · 3 ships

EscortReinforcementsWave03 · 3 ships

Reward

Where

System

Pyro

Starts around

Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox, PYR2 L1 +80 more

To accept it

Standing

Head Contractor

Cooldown

15 min

No second try if you fail it

Find crew for this contract

Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.