Mercenary · Headhunters
Guard [LOCATION] From Rivals
Briefing
The maintenance and reliable function of Pyro I, PYR1 L1, PYR1 L2 and others is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They're on site now, targeting objects there. Protecting the site, and any friendly ships, in the area is important enough that I want you to bring some reliable backup along when you go and terminate these nullbrains. To prove just how serious we are about getting this done right, the main contractor will earn 6 Council Scrip for making sure absolutely nothing goes wrong. - Stow
What you'll face
48–50 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 2 ships
Wave 2 · 2 ships
Defenderscriminal
Wave 1 · 3 ships
Wave 2 · 3 ships
Wave 3 · 4 ships
Hostilescriminal
InitialEnemies · 3 ships
Escortcivilian
EscortShip · 3 ships
Hostilescriminal
InitialEnemies · 4 ships
Escortcivilian
EscortShip · 1 ships
Interdictorscriminal
InterdictionShips_BP · 2–4 ships
Escortcriminal
EscortReinforcementsWave01 · 3 ships
EscortReinforcementsWave02 · 2 ships
EscortReinforcementsWave03 · 3 ships
EscortReinforcementsWave01 · 3 ships
EscortReinforcementsWave02 · 2 ships
EscortReinforcementsWave03 · 3 ships
Reward
Where
System
Pyro
Starts around
Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox, PYR2 L1 +80 more
To accept it
Standing
Head Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.