Mercenary · Headhunters
Stop Rival Attack at [LOCATION]
Briefing
There's this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at Pyro I, PYR1 L1, PYR1 L2 and others. Seems like they're doing their best to destroy the objects there. I need you and whatever crew you can muster on site stopping these mungers from blowing everything up and protecting any friendly ships that need a hand. Handle this right and I’ll give the main contractor 4 Council Scrip. - Stows
What you'll face
43 ships across 8 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 5 ships
Wave 2 · 2 ships
Wave 3 · 2 ships
Defenderscriminal
Wave 1 · 3 ships
Wave 2 · 3 ships
Wave 3 · 2 ships
Hostilescriminal
InitialEnemies · 3 ships
Escortcivilian
EscortShip · 2 ships
Hostilescriminal
InitialEnemies · 2 ships
Escortcivilian
EscortShip · 1 ships
Interdictorscriminal
InterdictionShips_BP · 2 ships
Escortcriminal
EscortReinforcementsWave01 · 3 ships
EscortReinforcementsWave02 · 3 ships
EscortReinforcementsWave03 · 2 ships
EscortReinforcementsWave01 · 3 ships
EscortReinforcementsWave02 · 3 ships
EscortReinforcementsWave03 · 2 ships
Reward
Where
System
Pyro
Starts around
Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox, PYR2 L1 +80 more
To accept it
Standing
Sr. Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.