Mercenary · Citizens For Prosperity
Remove Upstart Gang From Sector
Briefing
It feels that whenever we start to make real progress in the system, the outlaws are there to push one step back. We had recently cleared out Pyro, Pyro I, Monox and others only to learn that a new outlaw gang has taken root there, using it as a launching point for various criminal enterprises. Since we can't afford to let this rot spread, you and a few support ships are being charged with heading there to clear out all the gang's packs. After you deal with one pack, be sure to wait until all of the hostile packs have been dealt with. Know that you are helping to make a real difference, Lima Endicott Lead Dispatcher Citizens for Prosperity
Part of the line that starts with Establishing Security.
What you'll face
13 ships across one group. Where a slot draws from a pool, one of the listed ships spawns.
Hostilescriminal
Wave 1 · 4 ships
Wave 2 · 4 ships
Wave 3 · 5 ships
Reward
Paid in aUEC only · 106,500
Where
System
Pyro
Starts around
Pyro, Pyro I, Monox, Bloom, Pyro IV, Pyro V, Terminus, PYR1 L1 +81 more
To accept it
Standing
Contractor → Elite Contractor
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.