Mercenary · Headhunters
Silence the Xenothreat
Briefing
We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it. Head to Pyro, Pyro I, PYR1 L1 and others and climb the comm towers there. Should be a control panel at the top you can use to switch them off. In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining. Stows out.
Reward
Paid in aUEC only · 76,000
Where
System
Pyro
Starts around
Pyro, Pyro I, PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, Monox +52 more
To accept it
Standing
Contractor
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.