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Siege of Orison
The CDF is recruiting to break the Nine Tails' grip on Orison's Inspiration Park cluster.
A pure FPS assault inside a private instance, locked to you and your party.
LIVE · Alpha 4.10Fireteam: up to 4 players
How to start
- 1
Head to Orison and find the instance elevators next to the Crusader Showroom.
- 2
A one-time introduction mission points you there. After that, the main mission accepts itself as you arrive.
- 3
Squad up before you ride down: the instance is locked to your party.
The assault, stage by stage
Three platforms in fixed order. Each ends with a Nine Tails leader and a security control to flip.
Solanki Platform
Secure the arrival area, restore the security network nodes, eliminate the local commander and flip the IFFI control.
- Nine Tails hold different elevations and side angles. Clear cover to cover, and don't sprint ahead before the whole squad has loaded in.
- Cover whoever is on an interaction until it completes, and keep one gun watching the direction you just came from.
Hartmoore Platform
Resupply ammo and meds, work through the local security network steps, then take down the lieutenant.
- Open sightlines punish sloppy positioning. Bring a medium-range optic and move in short bounds, pairs alternating overwatch.
- Set overlapping fields of fire during interactions instead of stacking up. Last calm spot to redistribute ammo and meds before the finale.
Admin Center
Clear the rooms and connecting walkways, complete the final panels and face the boss on the barge.
- The tightest and most defended stage: a downed player can block a doorway. Revive only after checking the angle.
- Watch for escorts cutting off your retreat while you push the final rooms.
Final boss: Mendo Ren
The Nine Tails boss in bespoke armor, holding the Admin Center with an escort.
- Don't tunnel all four guns on the boss. Peel off the escorts that can flank you or interrupt a revive first.
- Focus fire only once the team has stable cover; preserve ammo and meds for the last push.
- If the fight won't start or complete, check the mission tracker for a skipped objective on an earlier platform.
Checkpoints
Medical-bed respawn checkpoints are unlimited and consume no MedGel.
Dying returns you to your last checkpoint inside the instance, not to Orison General.
Recommended loadout
- Heavy armor for your first runs: no ship combat inside, just infantry.
- Assault or battle rifle, or a DMR with a medium optic for Hartmoore's long sightlines.
- Medgun with refills plus medpens for the squad.
- Extra magazines, a few grenades, food and drink for the long haul.
Rewards
Completion payout
979,000 aUEC, the BUL-H4 Super Heavy armor blueprints and a bespoke weapon skin.
Full mission brief in the databaseLootable caches
Extra caches are scattered around the platforms. Confirm the mission is complete before cracking optional containers.
Nine Tails gear
Enemy weapons, ammo and armor drop throughout. Bring some backpack space.
Fan-made guide, not affiliated with Cloud Imperium Games. Mission details are community-sourced and may change. Always confirm objectives and rewards in-game.